The following is very short script for Unity, which has the correct speed and jump height for use as a foundation. Movement.cs using UnityEngine; using System.Collections; public class MovmentPrototype : MonoBehaviour { public int speed = 5; public int jumpHeight = 7; private Rigidbody2D myRB2D; private bool inAir = false; // Use this for initialization … Continue reading Movement.cs

Discarded Ideas

"Playing Cards" character User throws them in rapid succession, creating a walkway for other players Every 52 cards, user must stop for animation where they summon the cards back to their hand. Why was it cut? This idea became the "Boomerang" character, as I preferred that to the idea of throwing cards at a spaceship. … Continue reading Discarded Ideas