Players fight against a Warp Ship based on the design made by Mark Rademaker from Harold White’s research.
The ship starts on the right-hand side of the screen, off the ‘ground’ by a single jump’s height. It has a Warp Bubble around it. Outside this bubble is half gravity, whilst the Bubble itself and the area within is normal gravity. The thin area that is the Bubble itself accelerates Player momentum by a multiplier of 2. This Bubble grows smaller and flatter (along the y-axis) as the boss’s health reduces, until (at 10%) it becomes an arc from the ring’s top, to the ship’s aft, to the ring’s bottom. No of the attacks breach the area of the Bubble. Only one of the following attacks may be activate at any one time.
- Laser (Low) – A small Laser gun extends from beneath the ship, and sustains an attack sweeping from below the ship, to where the bubble meets the ‘ground’, and then retracts. This laser pushes players away from the boss.
- Laser (High) – a small Laser gun extends from above the ship’s bridge, and sustains an attack sweeping from above the ship to directly forward, and repels on hit.
- Rocket – If all players have been within the bubble for more than thirty seconds, a small rocket quickly launches from the topside of the ship’s front to the Bubble, creating an explosion that repels on hit and fills the Bubble.
- Warp – If there is a player that has not entered the Bubble in 45 seconds, the ship instantly disappears from its current side and appears on the other, pushing all players now within the bubble out of it. This attack cannot activate if the boss is below 50% health.
Left, right and bottom of the screen and a small area just above the top of the screen. Whilst the left, right and bottom sides of the play area stop all momentum, the top side flips Y momentum.
Mark Rademaker’s design can be found here. The background is earth, which doesn’t rotate during the fight, with space behind it. Whilst there are some constant stars, there are also a few that are blinking.