Launch – Object is provided momentum at directly 45 degrees, toward the boss
Bounce – Object pushes other objects away, in the same way that light reflects off surfaces (Angle of Incidence affects the direction the pushed object is pushed in)
Repel – Object pushes other objects directly away, turning all momentum in the direction that is furthest away (e.g. if an object hits the Repelling object on it’s left-hand side, all momentum becomes toward the left)
Stunt – When players use their interactions to give other players more momentum/height.