Medals

“Average number of points” should be at 500 points when develop begins, and should change based on playtests. No medal can be handed out twice per game. If two players are eligible, neither receive it. Each medal should be roughly round, and have a small depiction on them that represents what they’re awarded for.

Positive

  • Carried (Did the most damage overall) [Doesn’t give many points]
  • Compensating (Did the most damage in a single hit) [Adds a small number of points]
  • High Flyer (Reached 12x Bonus for height first) [Adds an average number of points]
  • Ignores Friction (Reached 12x Bonus for momentum first) [Adds an average number of points]
  • Untouchable (Never affected by a boss’s attack) [Adds a large number of points]

Negative

  • Moral Support (Did the least damage) [Subtracts a small number of points, cannot be given if “Was There” is applicable]
  • Introvert (Wasn’t part of any Stunts) [Subtracts an average number of points, cannot be achieved if there were only two players]
  • Stargazer (Moved the least) [Subtracts a small number of points]
  • Was There (Did no damage) [Subtracts a small number of points]

Neutral

  • Attention Seeker (Was part of the most Stunts) [Adds a large number of points, cannot be achieved if there were only players]
  • Punching Bag (Was hit by more of the boss’s attacks than anyone else) [Adds an average number of points]
  • Sugar Rush (Moved the most) [Adds a small number of points]
  • Button Masher (Most attacks didn’t hit anything) [Subtracts a small number of points, can only be achieved if less than 50% of attacks didn’t hit either players or the boss]

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