Discarded Ideas

“Playing Cards” character

User throws them in rapid succession, creating a walkway for other players
Every 52 cards, user must stop for animation where they summon the cards back to their hand.

Why was it cut?

This idea became the “Boomerang” character, as I preferred that to the idea of throwing cards at a spaceship.

“Sword” character

User attacks via a horizontal swing, repeat presses causes user to spin.
Whilst spinning, user loses momentum slower, and hitting a player whilst spinning bounces them lightly.
Whilst spinning, other players provide more momentum to you.

Why was it cut?

Whilst the interactions and play-style was interesting, I couldn’t think of a good replacement for the Sword element of it, without sacrificing the interaction of an existing class.

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